We all (hopefully) know about the Bechdel test for movies & TV. Just incase here it is-
I raise this because there has been lots of talk about the recent CONAN game and it's express lack of women except for the nekkid "help me I can't save myself" lone female. And while that fit the historic CONAN series, does it reflect 21st century? (nope, not even close). It also leaves lots of women not wanting play a game some are claiming to be one of the best of the year. I myself have little interest in playing it because I'm not a minis on a board fighting each other type of game player.... but knowing about it's distict sexism I'm definitely not going to play it should I choose to play a minis game. So what would constitue a non-sexist game? Thus I propse this new test
Cavaet- There are humanoids depicted in the game in some form... be it on the board/cards/game elements, characters to play, or general artwork of the theme.
1) there is a female character ON THE BOX, and she is wearing clothes (if historical, it's historically accurate.. eg. if she's a "knight" she's wearing armor that covers more than just the nipples and pelvis)
2) If humanoids are depicted in the game elements, do women reprsent at least 30% of the artwork (baby steps here, even though we are 51% of the general population)
3) If humanoids are characters you can play, are there at least 30% female characters (again, baby steps).
4) Are any women that are depicted in any form, done so fully clothed and of equal ability as the males depicted? (Eg, there are woman depicted on the minis, but are only used for the male figures to "rescue").
So let's test this out with some "classic" games, and a few from 2016.
Ticket to Ride- technical PASS; all games but the Nordic & Africa expansions have fully clothed women depicted, usually as part of the traveling family. No humanoid play pieces or cards to judge
Dominion (original edition)- FAIL; one woman featgured on side of box- The Witch; of the human featured cards, 3 had women (The witch, part of the festival scene, and a long haired adventurer that could be male). While it is technically set in a medieval realm time frame, women were working along side their husbands, so there is no reason why one couldn't be featured on cards such as "Smithy". The ONE female centered card is a negative one- with an old ugly crone.
Settlers of Catan- FAIL (technical), There is one woman featured on box cover, 3 of the 20 total cards have a woman on them... usually background on market card. I pose this as a technical fail, as a majority of the cards are the "knights"... BUT women can be knights too, these days.
Power Grid, The Card Game- FAIL; so much fail on the box cover, 3 engineers and none are women, not to mention all white. Of the 16 cards with humans 4 are women
Quadropolis- PASS (with flying feminist colors)' of the six people pictured on the front and back of the box, 4 are women; for the player turn pointers (what are those dohickies called???) of the 4 each player gets, 2 are women... some even wearing hard hats.
Those are the few games I had at arms reach today, but I've got a slew more and will continue this little project. Feel free to join in and leave a comment of some other games that clearly pass or fail the FeMeeple (????) test!